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#12343215 May 02, 2016 at 03:41 AM
KT Knight
24 Posts
is this your new roaming build or front line replacement of d/d?

roaming concerns
  • no movement speed increase
  • no gap closes
  • no real burst rotation
would assume that being overtly bunk you just out sustain and whittle down your opponent but then most builds will just reset the fight.

front line concerns
  • reliant on group swiftness
  • no gap closes
  • positioning issues
if you want around 2650 armour you would be better off trading the cav/knights armour to ptv. 3% crit chance, 1% crit damage and 30 toughness is negligible, better off with additional 900 hp/30 power, better survivability and scaling damage. although negligible you have to reach 2800-3200 power before 3% crit is going to really have any decent effect.

strength is better than battle by far since the nerf, especially since dagger is mid ranged.

curious on a couple things,
  • im assuming you are going a>f>e>w for your 3 blasts, is this rotation optimal for d/wh?
  • is rebound actually useful, fgs could reposition you within a fight or help you regroup after a bad engagement.
  • elemental contingency over final shielding? you already have perma vigor, 75%+ uptime on fury.. is prot and retal worth it as opposed to arcane shield that will literally save your life.
  • are you taking harmonious conduit for the damage increase? if you are taking it for the stab to let you finish the cast lets be realistic, 1 stack aint going to help. i would suggest invigorating torrents. with your boon duration this is perma regen and vigor for allies not to mention it benefits from cleansing water.
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#12343514 May 02, 2016 at 07:04 AM · Edited over 1 year ago
KT Elder
598 Posts
#12343215 Wraith~ wrote:

is this your new roaming build or front line replacement of d/d?



Roaming. A few days of playing around in WvW since the patch and it's really frustrating being an Ele right now. In big groups playing staff Ele and frontline support is strong, even in duels it does ok, but I've come to the conclusion that Ele just can't compete at top tier solo roaming right now.

With the HoT power creep /D just isn't as strong as it used to be and relatively speaking Ele mobility went down. The way that other professions can kite/range a melee Ele is frustrating, especially a Druid or Revenant. I look at Ancestral Grace and compare it to Ride the Lightning and it's just on another level.

#12343215 Wraith~ wrote:

is this rotation optimal for d/wh?


With Tempest I find that it's not as rotation heavy as classic D/D, using Overloads mess up my rotation, and with the amount of range pressure I have to try and pop magnetic aura so often that i'm just trying to play reactively. This is one of the reasons I tried to go boon duration route, because I can't depend on a consistent rotation to cycle through fire/earth/water for Might and sustain.

#12343215 Wraith~ wrote:

is rebound actually useful


Rebound - like all Ele elites - is terrible, I basically use it as an on demand magnetic aura or a clutch heal. FGS is better but even with it people just escape, dodge the bit hits.

#12343215 Wraith~ wrote:

elemental contingency over final shielding?


I've always gone with Elemental Contingency over Arcane Shield out of habit, you're right AS might actually save my life. I'm such an Arcane trait line fanboy that I've always used mid/mid/top with any thought.

#12343215 Wraith~ wrote:

are you taking harmonious conduit for the damage increase? if you are taking it for the stab to let you finish the cast lets be realistic, 1 stack aint going to help


I'm taking Harmonious Conduit for the Stability. Yes that one stack of stab gets knocked off very often but it's more like a 'please god let me have this 1 stack of stab today' gesture than anything else. Anet need to allow a way for an Ele to get access to 2 stacks of stab, either via attunement swap while overloading so we can benefit from Rock Solid, give HC an extra stack of stab or move the stability component of Harmonious Conduit into a minor trait. Anyone worth their salt is going to interrupt the Overload in small scale fights. if I get hit by another head shot while overloading I might just shoot myself in RL.

Lastly, thing I realised the most is, holy shit so many builds can access so many boons... ANet needs to nerf all professions, especially elite specs, across the board. The Condition Chronomancer roaming build is a beast!
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#12344305 May 02, 2016 at 11:59 AM
KT Knight
24 Posts
#12343514 Pocket wrote:


With the HoT power creep /D just isn't as strong as it used to be and relatively speaking Ele mobility went down.



Yeah when I was roaming and playing gank jan-late feb i basically only played fresh air s/f. i know you dislike scepter mechanics although if you are interested, 1v1 is manageable against certain builds but as a 2v2 or gank with a smart party s/f really starts to show its worth. with so much sustain around 1 mistake loses a fight but that play style is always more fun.

#12343514 Pocket wrote:


With Tempest I find that it's not as rotation heavy as classic D/D, using Overloads mess up my rotation...


#12343514 Pocket wrote:


I'm taking Harmonious Conduit for the Stability. Yes that one stack of stab gets knocked off very often but it's more like a 'please god let me have this 1 stack of stab today' gesture than anything else...



hmm i think we use overloads in very different situations, i generally only use overloads for two reasons, water after getting some distance to reset or air/fire for pressuring/finishing downs. however i only ran tempest with staff since i feel the specialisation is utter trash and goes against the basic ele mechanics of attunement dancing.

#12343514 Pocket wrote:


Lastly, thing I realised the most is, holy shit so many builds can access so many boons... ANet needs to nerf all professions, especially elite specs, across the board. The Condition Chronomancer roaming build is a beast!



haha dude anet only "balances" for PvP or PvE, never taking into consideration the effects the change will have on other game modes (although their AMA's always say otherwise lol), the alacrity changes were some of the funniest! anyway i wouldn't hold your breath for actual balance, they band aid fix things causing further issues instead of fixing core problems. that said, gunnar got us bunny ears after 3 years, maybe we should ask him for real balance!
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#12350860 May 04, 2016 at 01:14 PM
Council
295 Posts
How do I counter a build like this? In general what can I do to improve vs. an Ele? :P
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#12351097 May 04, 2016 at 02:19 PM · Edited over 1 year ago
KT Elder
598 Posts
#12350860 Canis wrote:

How do I counter a build like this? In general what can I do to improve vs. an Ele? :P



I'm assuming you want to beat Ele's in a fight as opposed to in a Conquest match...

Warrior is actually a very tough match-up for an Ele in 1v1 at the moment. An melee Ele will not have enough stability or stun breaks to counter what a Warrior can throw at them. Time your CC and bursts accordingly.

Watch out for an Ele using Armour of Earth, or see if they get stability when attuning to Earth, once they have blown those you can apply a lot of pressure. Normal Ele gets alot of sustain by going in and out of Water attunement, when they are in Water that is when they are at their weakest, if you can CC them in water, the longer it will take for them to leave and come back into Water. Tempest will get a lot of Protection and Regen by chaining auras, keep an eye out for Shocking Aura, wait till it is down and then CC.

Watch Warrior videos on Youtube or see if Warrior comes back into PvP next season, see who is playing them and watch their stream.

In this video you can see how Vaanss makes good use of Fatal Frenzy to get Quickness and land his Shield Bash + Decapitate combo https://youtu.be/4_yF4FPf_F4 Don't just throw out your big attacks on cooldown, Warrior attack animations are slow and any good player will always dodge them, but they can't dodge when they are stunned.
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#12353635 May 05, 2016 at 12:41 PM
KT Knight
24 Posts
#12350860 Canis wrote:

How do I counter a build like this? In general what can I do to improve vs. an Ele? :P



knowledge is power.

know the traits, skills, cool downs and general meta builds.
eg.
d/f, d/wh bunker auramancer
s/f burst
d/f signet condi
d/d cele

apply pressure to waste dodges and force out "oh shit" buttons, lock down and burst.
apply offence to defence, don't waste dodges, don't pop cool downs pointlessly.
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#13403929 Aug 20, 2017 at 10:18 AM · Edited 3 months ago
KT Elder
598 Posts
I played a bit of Weaver this weekend and got the chance to try out a few things.

I wasn’t going to make this post right now because I do want to play/test more, however the amount of QQ spewing on the official forums about Weaver made me want to share something positive. Most of the complaints so far just show how many people don’t really understand the core mechanics of the elementalist and attunment swapping - everyone wants lower global attunement cool down - yeh ok so do I but that would be so OP and will end up with other skills being nerfed.

I do think there are a few things that need to be addressed and I hope Anet can make some tweaks before PoF launches and I’ll touch on those at the end.

I think Weaver can be a really strong WvW roamer but I’ll just focus on how I think Weaver can be strong in WvW pug zerg situations dishing out a ton of damage and area control.

Weapon: Staff
Fire: Burning Precision, Pyromancer’s Training, Persisting Flames
Water: Piercing Shards, Aquamancer’s Training, Cleansing Water
Weaver: Superior Elements, Swift Revenge, Elements of Rage
Utilities: Ether Renewal, Lightning Flash, Primordial Stance, An ‘oh shit’ button such as Mist Form, Cleansing Fire or Twist of Fate and Weave Self or Fiery Great Sword as your elite skill.
Gear - Go full Berzerker or mix in some Marauder/Celestial - this could change based on new stats.

Take Air if you want to go full ham mode with Ferocious Winds, Tempest Defense and Lightning Rod... I almost want to recommend this over Water but you should really help your friends with a Healing Rain every now and then or they will all be dead and so will you.

How to play:
1. Start in Fire/Earth dual attunement, Switch to pure Fire attunement, switch to Earth/Fire, Go back to Fire/Earth and repeat.
2. Use all your AoEs such as Lava Font, Pyroclastic Blast, Unsteady Ground, Meteor Shower, Eruption and pew pew with autos as required. Watch the enemy movements and place AoEs in the right places.
3. Make sure you pop Primordial Stance when in Fire or Fire Earth for maximum damage. Don't stand too far away from the fight, you want this to hit. If you can't stand close enough then take Arcane Wave or Glyph of Storms instead, if taking GoS use in Air attunement if possible.
4. Your healing skills will be locked behind a 4s cooldown as you will need to be pure attuned to Water for Geyser and Healing Rain. This isn't so bad as often you may want to throw down a Healing Rain at the start of a fight, especially if Spellbreakers throw a Winds of Disenchantment on your commander.
5. If you go into Air, then prioritise going into Earth next to unlock Pile Driver, snipe a low health target, then continue.

We won’t really know until the dust settles but I think Staff Weaver will put out some serious damage in WvW with the increased number of AoEs. With boon strip coming more to the fore area control and lock down with be really important and this is where Staff Weaver can shine. Let’s see…

Things I would change about Weaver:
1. Sword autos need a hint more power damage, and a hint less cool down and after cast on the animation
2. Range on the Fire and Air 2 skills should be increased to 600
3. Unravel Hexes trait should cleanse all conditions during Superspeed but 1 per second rather than one per 1/2 second
4. Barrier should scale a little better or should diminish more slowly / after an additional 1s delay

WEAVER HYPE!
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#13404155 Aug 20, 2017 at 01:37 PM
Council
203 Posts
Although I haven't tried weaver yet (Just wasn't too impressed with much of the new expac so far, plus I rarely wvw) a global cooldown reduction on attunement swapping? Really? Do these people even use all of their skills after swapping? I mean, lets be honest, if you need to attunement swap that much, you're playing ele wrong! Plan out your swaps, change when you need to, and just sit in an attunement for a few extra seconds every once in a while. I'd rather have a couple of extra seconds swapping between elements than all my skills constantly being changed all because people want ele broken.
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