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#12343215 May 02, 2016 at 03:41 AM
KT Squire
24 Posts
is this your new roaming build or front line replacement of d/d?

roaming concerns
  • no movement speed increase
  • no gap closes
  • no real burst rotation
would assume that being overtly bunk you just out sustain and whittle down your opponent but then most builds will just reset the fight.

front line concerns
  • reliant on group swiftness
  • no gap closes
  • positioning issues
if you want around 2650 armour you would be better off trading the cav/knights armour to ptv. 3% crit chance, 1% crit damage and 30 toughness is negligible, better off with additional 900 hp/30 power, better survivability and scaling damage. although negligible you have to reach 2800-3200 power before 3% crit is going to really have any decent effect.

strength is better than battle by far since the nerf, especially since dagger is mid ranged.

curious on a couple things,
  • im assuming you are going a>f>e>w for your 3 blasts, is this rotation optimal for d/wh?
  • is rebound actually useful, fgs could reposition you within a fight or help you regroup after a bad engagement.
  • elemental contingency over final shielding? you already have perma vigor, 75%+ uptime on fury.. is prot and retal worth it as opposed to arcane shield that will literally save your life.
  • are you taking harmonious conduit for the damage increase? if you are taking it for the stab to let you finish the cast lets be realistic, 1 stack aint going to help. i would suggest invigorating torrents. with your boon duration this is perma regen and vigor for allies not to mention it benefits from cleansing water.
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#12343514 May 02, 2016 at 07:04 AM · Edited 1 year ago
KT Elder
589 Posts
#12343215 Wraith~ wrote:

is this your new roaming build or front line replacement of d/d?



Roaming. A few days of playing around in WvW since the patch and it's really frustrating being an Ele right now. In big groups playing staff Ele and frontline support is strong, even in duels it does ok, but I've come to the conclusion that Ele just can't compete at top tier solo roaming right now.

With the HoT power creep /D just isn't as strong as it used to be and relatively speaking Ele mobility went down. The way that other professions can kite/range a melee Ele is frustrating, especially a Druid or Revenant. I look at Ancestral Grace and compare it to Ride the Lightning and it's just on another level.

#12343215 Wraith~ wrote:

is this rotation optimal for d/wh?


With Tempest I find that it's not as rotation heavy as classic D/D, using Overloads mess up my rotation, and with the amount of range pressure I have to try and pop magnetic aura so often that i'm just trying to play reactively. This is one of the reasons I tried to go boon duration route, because I can't depend on a consistent rotation to cycle through fire/earth/water for Might and sustain.

#12343215 Wraith~ wrote:

is rebound actually useful


Rebound - like all Ele elites - is terrible, I basically use it as an on demand magnetic aura or a clutch heal. FGS is better but even with it people just escape, dodge the bit hits.

#12343215 Wraith~ wrote:

elemental contingency over final shielding?


I've always gone with Elemental Contingency over Arcane Shield out of habit, you're right AS might actually save my life. I'm such an Arcane trait line fanboy that I've always used mid/mid/top with any thought.

#12343215 Wraith~ wrote:

are you taking harmonious conduit for the damage increase? if you are taking it for the stab to let you finish the cast lets be realistic, 1 stack aint going to help


I'm taking Harmonious Conduit for the Stability. Yes that one stack of stab gets knocked off very often but it's more like a 'please god let me have this 1 stack of stab today' gesture than anything else. Anet need to allow a way for an Ele to get access to 2 stacks of stab, either via attunement swap while overloading so we can benefit from Rock Solid, give HC an extra stack of stab or move the stability component of Harmonious Conduit into a minor trait. Anyone worth their salt is going to interrupt the Overload in small scale fights. if I get hit by another head shot while overloading I might just shoot myself in RL.

Lastly, thing I realised the most is, holy shit so many builds can access so many boons... ANet needs to nerf all professions, especially elite specs, across the board. The Condition Chronomancer roaming build is a beast!
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#12344305 May 02, 2016 at 11:59 AM
KT Squire
24 Posts
#12343514 Pocket wrote:


With the HoT power creep /D just isn't as strong as it used to be and relatively speaking Ele mobility went down.



Yeah when I was roaming and playing gank jan-late feb i basically only played fresh air s/f. i know you dislike scepter mechanics although if you are interested, 1v1 is manageable against certain builds but as a 2v2 or gank with a smart party s/f really starts to show its worth. with so much sustain around 1 mistake loses a fight but that play style is always more fun.

#12343514 Pocket wrote:


With Tempest I find that it's not as rotation heavy as classic D/D, using Overloads mess up my rotation...


#12343514 Pocket wrote:


I'm taking Harmonious Conduit for the Stability. Yes that one stack of stab gets knocked off very often but it's more like a 'please god let me have this 1 stack of stab today' gesture than anything else...



hmm i think we use overloads in very different situations, i generally only use overloads for two reasons, water after getting some distance to reset or air/fire for pressuring/finishing downs. however i only ran tempest with staff since i feel the specialisation is utter trash and goes against the basic ele mechanics of attunement dancing.

#12343514 Pocket wrote:


Lastly, thing I realised the most is, holy shit so many builds can access so many boons... ANet needs to nerf all professions, especially elite specs, across the board. The Condition Chronomancer roaming build is a beast!



haha dude anet only "balances" for PvP or PvE, never taking into consideration the effects the change will have on other game modes (although their AMA's always say otherwise lol), the alacrity changes were some of the funniest! anyway i wouldn't hold your breath for actual balance, they band aid fix things causing further issues instead of fixing core problems. that said, gunnar got us bunny ears after 3 years, maybe we should ask him for real balance!
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#12350860 May 04, 2016 at 01:14 PM
Council
280 Posts
How do I counter a build like this? In general what can I do to improve vs. an Ele? :P
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#12351097 May 04, 2016 at 02:19 PM · Edited 1 year ago
KT Elder
589 Posts
#12350860 Canis wrote:

How do I counter a build like this? In general what can I do to improve vs. an Ele? :P



I'm assuming you want to beat Ele's in a fight as opposed to in a Conquest match...

Warrior is actually a very tough match-up for an Ele in 1v1 at the moment. An melee Ele will not have enough stability or stun breaks to counter what a Warrior can throw at them. Time your CC and bursts accordingly.

Watch out for an Ele using Armour of Earth, or see if they get stability when attuning to Earth, once they have blown those you can apply a lot of pressure. Normal Ele gets alot of sustain by going in and out of Water attunement, when they are in Water that is when they are at their weakest, if you can CC them in water, the longer it will take for them to leave and come back into Water. Tempest will get a lot of Protection and Regen by chaining auras, keep an eye out for Shocking Aura, wait till it is down and then CC.

Watch Warrior videos on Youtube or see if Warrior comes back into PvP next season, see who is playing them and watch their stream.

In this video you can see how Vaanss makes good use of Fatal Frenzy to get Quickness and land his Shield Bash + Decapitate combo https://youtu.be/4_yF4FPf_F4 Don't just throw out your big attacks on cooldown, Warrior attack animations are slow and any good player will always dodge them, but they can't dodge when they are stunned.
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#12353635 May 05, 2016 at 12:41 PM
KT Squire
24 Posts
#12350860 Canis wrote:

How do I counter a build like this? In general what can I do to improve vs. an Ele? :P



knowledge is power.

know the traits, skills, cool downs and general meta builds.
eg.
d/f, d/wh bunker auramancer
s/f burst
d/f signet condi
d/d cele

apply pressure to waste dodges and force out "oh shit" buttons, lock down and burst.
apply offence to defence, don't waste dodges, don't pop cool downs pointlessly.
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