The reason is because I think the score is the most influential factor in persuading PvX players to take part in the match up. It works both ways, if the match if a blowout people are not interested, if the match is impossible to win people are not interested. We need a scoring system that excites people by making them feel that taking part will make a difference. The more people in WvW - good or bad - the better.
This idea has developed overtime after discussion with people like Damarus, Clock and Laura so credit where due etc.
Split each day into 4 segments of 6 hours each. The server that scores most points in each segment receives 3 points, second receives 2 and third receives 1. So the maximum number of points that can be scored in a day is 12. This will allow for much closer and exciting match-ups as a server that dominates 1-2 time zone has less chance to gain a big lead with nothing to stop them. An example:
Server A is stacked in 3 out of 4 time zones, but you can see that there is a lot of scope for Servers B and C to influence the outcome of the match-up. Servers B and C can focus Server A in one time zone to try and gain victory over the course of the week.
Seg. A B C
1 3 2 1
2 3 2 1
3 3 2 1
4 1 3 2
10 9 5
There is one potential negative that I need to point out : Lack of participation in a segment if you know the opponent has better coverage. People might think there is no point in playing if at the end of the segment they cannot influence the amount of points they will get. I think this is currently what happens anyway, however a good way around this problem is the introduction of 'bonus points' that are awarded to the Server that best accomplishes an additional daily task. For example, 5 bonus points awarded at the end of the day for things like:
- Server to hold a keep the longest
- Most dolyaks escorted
- Most stomps
- Most camps captured
These can change day to day and add an additional strategic flavour to the match-up and also allow a Second/Third placed server to 'snatch victory' by focussing on bonus points. In the above scenario for example if Server C focuses on holding one keep all day they can draw with Server A.
Even in the extreme example below where Server A is going to win the PPT game in every segment, if Server B are better at open field fighting they can win the daily match-up, if Server C focus solely on open field fighting they can still come second.
A B C
1 3 2 1
2 3 2 1
3 3 2 1
4 3 2 1
12 8 4
This would be great for the WvW community because over the course of the week it lets sub-communities shine, the dolyak escort folks win the match up on one day, the keep defenders get to shine on another day and the open field fighters become the heroes on another day too.
It also helps to encourage more varied play, a server that just wants to blob in EB all day would be giving up those 5 points to a server that spreads it's forces across 4 maps to flip camps etc.
This won't solve massive population imbalance and I don't intend to, but I believe this is a realistic, implementable change that doesn't require huge rework of underlying systems and in the majority of cases will lead to more exciting match-ups and increased participation in WvW.
The other thing this system introduces is the chance to fight for a draw. A draw is possible with the current system but the chance of it happening is pretty much impossible. Introducing the chances of a draw gives people something to fight for. Going into the last segment of a weekly match up if your server knows that going out there and getting the most stomps, or directing all effort and resources into defending that last keep will get you a draw, that's still something to fight for, even if it isn't a win.
So what do you guys think?
So I spent my lunch break applying this to last week's match. I used the hourly average tick as base data which may be slightly skewed as SBI/BP gave up late in the week however I think the data still proves that a scoring system like the one above would work. All data from http://www.gw2score.com/server/Stormbluff-Isle?match=1
A B C D
BP 172 131 167 164
SBI 237 315 183 165
FA 285 250 345 366
A B C D Total
BP 1 1 1 1 4
SBI 2 3 2 2 9
FA 3 2 3 3 11
The first table shows the average PPT for each segment of the day (on average over the week). The second able shows how that would translate into points for the day (again, on average over the week)
Some interesting things to note: with my scoring system SBI could have challenged harder during seqment A and drawn the match up, conversely FA could have fought back during segment B. During segment C and D there is no matching FA but look how BP could have come into the matchup and fought SBI for second place.