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#10002082 Sep 10, 2014 at 07:07 PM
KT Elder
396 Posts
Now that the major patch has hit, and with the tournament (and associated rewards) coming at the end of the week, I'm wondering if anyone would like to try their hand at a coordinated dps group, somewhat along the lines of what Glam had tried to put together oh so long ago. The idea would be to stay alongside a commander/zerg, mostly on the periphery, with the aim of focusing down single targets in coordinated pushes (with the occasional AOE thrown in when commander calls for a bomb on his or her location).

As for the makeup of the group, given the Ranger Mania currently happening, and keeping in line with the Glam suggestion of old, it would be nice to see the Ranger be a major focus. So perhaps 3 Rangers; a Thief; and a Guardian (or a Warrior).

The strength of using rangers would be their ability to complete a long-range DPS strike, so we can not only act in an anti-periphery role, but also strike down targets that are much closer to the enemy zerg without having to put ourselves in danger.

The guardian would play their typical role, clearing conditions, granting stability, and empowering (stacking might).

The thief would play one of two roles. Ideally, we would have a venom share thief. The added conditions and immobilize/stone would go well with the physical damage that the rangers are providing. Otherwise, the thief would be able to provide further DPS and stealth, and some additional survival boons (if Steal is traited for such).

What do others think? Would anyone be interested in trying this during the new WvW season? :)
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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#10002168 Sep 10, 2014 at 07:24 PM
KT Knight
151 Posts
I'll do it.
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#10004160 Sep 11, 2014 at 07:10 AM
KT Elder
598 Posts
I'd be down for something like this too.
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#10007776 Sep 11, 2014 at 08:59 PM
Guild Leader
1158 Posts
/grabs Marcus and dusts him off...
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#10008000 Sep 11, 2014 at 10:15 PM
KT Elder
396 Posts
That's four so far. Almost there! :D
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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#10008017 Sep 11, 2014 at 10:21 PM
KT Squire
160 Posts
Sure, I have always preferred periphery characters and...after this week, my schedule should be back to normal.

Cav
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#10008069 Sep 11, 2014 at 10:45 PM
KT Elder
396 Posts
Yay! That's 5!

More are always welcome, too! :)
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
+0
#10100841 Oct 03, 2014 at 07:27 AM · Edited 4 years ago
KT Elder
396 Posts
I would love to get this together for reset tonight, if people were up to it?

Altering what I stated above, I think having 3 rangers, a thief, and a mesmer would be ideal. Obviously the rangers would be longbow DPS rangers, the thief could be anything (preferably DPS), and the mesmer would be a lockdown mesmer.

The mesmer would lockdown a target for the others to go to town on (interrupts, dazes, and immobilizes for days). The thief would play a few roles, that of another DPSer, but also providing the quickest response for protecting the others (anti-anti-periphery). The ranger would provide some beastly DPS, but also has access to a number of interrupts, knockbacks, immobilize (pet), roots, etc.

I would be able to fill any of these roles, so it's really up to you guys what you'd want to bring.

And a few examples of some builds (these are what I currently run, but by no means are these set in stone--you should run with whatever you're most comfortable with):

DPS Ranger - Usually open with Point Blank Shot, then Entangle, then Rapid Fire, then either keep attacking, or Hunter's Shot if I need to hide and wait for my Rapid Fire to get off cooldown.

Lockdown Mesmer - The mantra daze is your best daze, and should be your last-choice when deciding which daze to use in most situations. Why last choice? Because you want it to be available for those pinch situations where you need a daze instantly, since it can be cast at any time without interrupting whatever else you're doing, and without having to wait for any of your other skills/channels to finish. If it's one of those situations, though, then obviously it should be your first choice, haha. Otherwise you have many other options to mess with your opponent. I would start with weapon skills (greatsword 5, focus 4), then opt for the shatter (also removes boons), then go with the mantra if nothing else is available.

DPS D/P Thief - Steal is great to open up with, and Shadow Shot is great to close the distance when you're not far off, but they're a bit out of your range (I use it excessively). Shadowstep is great to use both defensively, and offensively (to initially close a large distance). Dropping a Black Powder on downed enemies is always nice to do, particularly on Guardians.
[Note: I'll likely be switching the Knights weapons to Berserker--I started with Knights as a kind of "training wheels" as I got used to the thief. Don't get me wrong, they still help immensely, as I'm often finding myself hovering around 1k health, but I'd like to try a "big boy" build that can kill a little bit faster.]
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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#10102346 Oct 03, 2014 at 02:20 PM
KT Knight
151 Posts
I can do either the thief or the lockdown mez. Wouldn't mind trying the mez, tbh, since it's a bit different than other builds I've played in the past.
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#10103302 Oct 03, 2014 at 06:46 PM · Edited 4 years ago
KT Elder
396 Posts
#10102346 Vidar wrote:

I can do either the thief or the lockdown mez. Wouldn't mind trying the mez, tbh, since it's a bit different than other builds I've played in the past.


Sounds good to me! Keep in mind the gear/runes/sigils are completely up to you...I opted for those choices because I used them in a previous build (and anything power related I go with Travelers, because slow mesmer is slow without them). It also works out that the stat totals (namely power and crit chance) end up being quite good for the purpose.

I'm hoping we can find a few more people to run a coordinated group tonight. :)

Also, we'll need to really communicate as a group. Calling our targets, calling our important skills, calling our CC's (dazes, knockbacks, roots, etc). Also calling out when being targeted by others, so we can respond. The closer we can get to fighting as one, the better. We'll mow down our opponents. ;)
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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