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#10090038 Sep 30, 2014 at 05:34 PM · Edited 4 years ago
KT Elder
598 Posts
Hey KT,

Last week I heard that our adopted Anet Dev spent time with our guild discussing concerns/ideas about WvW. I'm gutted I missed the discussion, as you all know I am a huge fan of WvW and combat in GW2. But hearing that the discussion took place really made me :D

I had an opportunity to share my ideas with our Dev, which is amazing and I am so humbled that I could do so. I took the chance to share my ideas on how to 'make guilds matter' in WvW:

I would like to share it with everyone as it's the result of all the conversations we have had about WvW over the past year and a half.

Writing this made me realise that I probably (definitely) spend too much time thinking about GW2 and WvW than I should. So I'm going to try cutting down on PvF'ing and just concentrate on enjoying the game for what it is.

I will always enjoy discussing the game mechanics and theory-crafting builds however so if you have ideas post them!

#10091218 Oct 01, 2014 at 01:07 AM
KT Squire
160 Posts
Very nicely done, Pocket. That document pretty much sums up everything I have ever thought of when it comes to guilds and WvW plus a whole lot more.

Keep up the great work,
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