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#12359806 May 07, 2016 at 07:24 PM
Council
203 Posts
So, after some quick discussion in the shout box, I was just wondering how many people would be interested in trying something like this. Thinking once a month on a saturday (similar to movie night), to allow for the design of the stories to be played through. There is a wide variety of tools available for something like this as well, and I've been looking at a few of them for a while. From the looks of things, Roll20 would probably be best for us, as its free to use for the most part (just looks like the content is the paid for stuff, which isn't something we'd really need). So how many people would be interested in trying this? Lots of different game systems to choose from, so don't worry about system just yet. Just trying to get a feel for those who would be interested.
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#12359954 May 07, 2016 at 08:37 PM
KT Elder
396 Posts
I'd potentially be interested. However, while you state not to worry about the game system, my participation would highly depend on the actual system we go with, heh. So I'll save my definitive answer until we discuss game systems. :P
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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#12359962 May 07, 2016 at 08:40 PM
Council
203 Posts
This is just to gather interest at the moment. Personally there is a few systems I kinda want to avoid, but most are pretty fair game for me.
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#12360110 May 07, 2016 at 10:21 PM
KT Squire
61 Posts
We'd be interested.

Timing wise, if it's early, it'd be more likely to be just Raven and I'd take the small human out of the house so he could play; if it were late enough in the evening AZ time, you'd get both of us.
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#12360136 May 07, 2016 at 10:39 PM
KT Knight
174 Posts
I'm definitely interested. :) Any time Saturday is good for me.
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#12360345 May 08, 2016 at 01:44 AM
Guild Leader
1158 Posts
After posting in the shoutbox about it I joined R20 and started looking into how it works. It's awesome that so many people would be interested in playing. Still trying to figure out R20, but I'm finding some previous twitch videos to watch general gameplay.

I'm familiar with some of the D&D Editions. My current game is played with D&D 5th Edition, the newest. I'm somewhat familiar with Pathfinder, but it's been more than a few years since I've played it. I have a pdf of 5th edition that I got from a torrent and printed, so if that's what we go with I can make that available. It's not super great but it's cheap as free. I'd be interested in doing a couple one-offs with various systems that people want to try to get a feel for them.

Clock, what system would be your first/second choice? I don't think I'd have much trouble picking up any of them, having played on and off for more than a decade.

Does anyone have experience as DM? I don't, but I'm sure with the R20 system I'd be able to pick it up fairly well, as long as no one else wants to give it a go.
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#12360350 May 08, 2016 at 01:47 AM · Edited over 2 years ago
Guild Leader
1158 Posts
Couple links I found with a basic search:

http://www.polygon.com/2015/4/22/8470473/dungeons-dragons-virtual-tabletop-fantasy-grounds

http://www.polygon.com/2015/4/23/8482451/cheap-free-dungeons-and-dragons-online-tabletop-pen-and-paper

I'd like to keep this endeavor as cheap as possible, but I am willing to throw some cash at it if totally necessary.
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#12360354 May 08, 2016 at 01:51 AM
Council
203 Posts
I've DM'ed a bit before, and wouldn't mind doing so again (basically I said to myself when I started the thread that if nobody else could I would be more than willing). That being said, I like playing too, so swapping DMs after a certain number of sessions can get me rotated in for playing :)

I haven't done anything D&D since 3rd edition, aside for Pathfinder, which I have never actually played a game, but I've gone through the rules (have most of the books in pdf) and kinda prefer it to D&D, as I always felt D&D was generally more designed for the dungeon crawling/fighting, and I prefer to tell elaborate stories where sometimes fighting isn't involved at all. I also did World of Darkness for a while, so pretty familiar with that, and the Palladium series stuff as well. And probably my favorite stuff to play with has been 7Th Sea. Basically, its a high adventure design, where things are kinda over the top, and your characters are suppose to be heroes and do extraodinary things, so taking out lowly thugs literally takes one single turn. There has been various other game systems I've played with some minor success, but those are the major ones I've payed attention to.

So you can say I've gamed a bit lol.
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#12360426 May 08, 2016 at 02:54 AM
Guild Leader
1158 Posts
#12360354 Sero wrote:

I've DM'ed a bit before, and wouldn't mind doing so again (basically I said to myself when I started the thread that if nobody else could I would be more than willing). That being said, I like playing too, so swapping DMs after a certain number of sessions can get me rotated in for playing :)



Ah, nice. I think I remember that from before, because this isn't the first time this conversation has come up.

That said, I might have a slightly steeper learning curve but I also have some time to spare right now, so yeah swapping in and out sounds good. Maybe we can both work together in R20 to set up a campaign or two.
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#12361144 May 08, 2016 at 10:38 AM
KT Knight
47 Posts
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#12361445 May 08, 2016 at 12:22 PM · Edited over 2 years ago
KT Elder
396 Posts
#12360345 Loren Michael wrote:

Clock, what system would be your first/second choice? I don't think I'd have much trouble picking up any of them, having played on and off for more than a decade.


I've mostly played with the Storyteller System, including Vampire: The Masquerade (and later Vampire: The Requiem) and (to a limited extent) Werewolf: The Apocalypse. There are a number of rule books and expansions and whatnot for each, and I've played using a number of them. We mostly played in a typical olden time fantasy setting, but also tried it out in a modern setting (I definitely prefer an older setting).

I've also played a decent amount of D&D, but I'm not really a fan. Like Sero mentioned, it's very grindy, which I'm not the biggest fan of. This is why I like Vampire so much, because it was very story driven. I was also lucky enough that my friend who DM'd was incredible at telling stories (and is now an author, actually). I've tried a few other systems, as well, mostly as one-offs to give them a shot, but Vampire was our go-to. So while it doesn't have to be that particular system or anything, something that's story driven like that and allows for an interesting cast of characters would be preferable.
"Up and down, over and through, back around--the joke's on you."

"I can't cater to that level of crazy!" -- Damarus
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#12361534 May 08, 2016 at 12:56 PM
Council
203 Posts
I think you'd probably enjoy 7Th Sea Clock. Basically, its a similar concept of story driven (including extra dice for people who describe things a bit better than "I'm attacking this goblin with my sword"), only, instead of focusing on a darker storyline they have the world very open. Its basically renaissance Europe with magic lol. But Vampire was our go to back in high school all the time, so I wouldn't have an issues using that system. The only reason I would be against it is its very open ended with many of the skill operations (which makes things very difficult to control in your game if you have a Mage character, of which I always played lol). However, I do have all those books in pdf format on one of my drives somewhere, so if we wanted to play that, I can easily accommodate everyone lol.

So, with the response so far, I think this should be a go ahead, so lets get some ideas out there for game systems that we want to try working with. If you have a favorite system, please put it down in this tread. There is also a couple of ground rules I'd like to go over before we go much further than this, but I will post those up after missions tonight. I'll also make an announcement over missions for the next few weeks, as we probably won't start until June at the earliest. this will give us time to decide on a system, get stories started, characters done, ect.
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#12361577 May 08, 2016 at 01:09 PM
KT Knight
174 Posts
I only have experience with 3.5 and some 4th, so I can't say I have a preference. I would prefer and older setting, at least. I don't know yet what my availability will be in early June, as I'll be moving, but there's nothing to say you guys can't do the first round without me.
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#12362888 May 08, 2016 at 11:58 PM
Council
203 Posts
I think an older setting is definitely a great way to go. Allows for things to be explained a little more easily.

Anyways, some basic ground rules I think should be stated before we go on. Nothing over the top, just some basics to make it more enjoyable for everyone.

1. We won't be playing very often (unless we decide to do more than once a month), so as such, it will be very important for anyone that wants to play to continue to show up. I've ran a story once where I had one person who was only there half the time, and it made things really frustrating story wise. So this is in essence a time commitment. Emergencies come up every once in a while. Completely understandable. But if it becomes a regular occurrence we might have to look at something else for you to do.

2. If something has come up where you cannot attend a particular session, please let whoever is running the story know as soon as possible. Preferably 24 hours notice at least. This gives the GM the opportunity to rework that nights story with you not there. Its really easy to write a character out for a session and back in for the next if things can be planned out properly.

These are the big ones I would be concerned about. I've played too many games with too many people who either don't show up, or show up half the time, call 10 minutes before a game when they knew days in advance they couldn't make it. Just simple things like this will make a game much more enjoyable for everyone.

And last but not least.......


3. Lets go no higher than R rated lol. I don't want to start having to describe intimate sex scenes, as, well, they really are kinda tasteless in the grand scheme of a story. Take a look at Game of Thrones and tell me most of those sex scenes were needed.

Is there anything else that might concern anyone wanting to go forward with this?
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#12506780 Jun 30, 2016 at 11:16 PM
KT Squire
64 Posts
wish i knew about this sooner, just been really busy here my self, and i would love to join some time if ok
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#12508281 Jul 01, 2016 at 01:24 PM
KT Squire
61 Posts
We haven't actually started yet - you're not too late!
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#12593497 Aug 02, 2016 at 07:20 PM
KT Knight
47 Posts
So, I just started watching the Critical Role series on YouTube and it reminded me of this thread. Does anyone want to meet on TS some time to talk about specifics? Maybe after missions this Sunday (August 6th)?

BH
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#12593541 Aug 02, 2016 at 07:38 PM
Council
203 Posts
Hobbit is going to force me to be on for missions on Sunday? Oh the humanity! :P I'm game to talk about anything. I hadn't heard back from anyone for a bit, plus, with the working out of town I've had very little time to myself, which is what I need to really be creative (lets just say my model painting has been suffering because of it lol). Anyways, I'll make sure to be around sunday after missions then for further discussion.
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#12606489 Aug 07, 2016 at 09:30 PM · Edited 2 years ago
Council
203 Posts
Ok, so I have set a date for character creation and such for people interested in joining, mostly because this forces me to actually start working on stuff lol. So Sept 10, at 6 EST will be our join up/creation date. If this date does not work for a couple of people, let me know and we can try to work something out for another time as well.

Added it on the calendar as well, so feel free to sign up there is you want, so I have an accurate number of those interested in joining.
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#12614349 Aug 10, 2016 at 07:25 PM · Edited 2 years ago
KT Knight
47 Posts
I've mention before that this is my first foray into the world of tabletop RPGs. Looking at all the options for character creation has me suffering from a bit of analysis paralysis. Luckily I stumbled on this:

The Comprehensive Pathfinder Guides Guide

This has a TON of info on classes, traits, feats, skills, items, GM tips and more...

Maybe it'll be of some help to someone else, too.

BH
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