(Negative effects that can be removed with condition removal)
|Bleeding||Inflicts X damage per second. Stacks in intensity.|
|Blind||Causes the target's next hit to miss instead.|
|Burning||Heavy damage over time. Inflicts X damage per second. Stacks in duration.|
|Chilled||Reduces movement speed by 66% and increases recharge of skills already recharging by 66%. Chilled targets will visibly have a blue tint. Stacks in duration.|
|Confusion||Inflicts X damage each time a foe uses skill. Stacks in intensity.|
|Crippled||Reduces movement speed by 50%. Crippled targets will visibly limp. Stacks in duration.|
|Fear||Causes the target to be interrupted and run directly away from the caster.|
|Immobilized||Immobilizes and prevents dodge. Stacks in duration.|
|Poison||Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.|
|Vulnerability||Reduces armor by X. Stacks in intensity.|
|Weakness||Causes 50% of attacks to be glancing (50% less damage) and reduces endurance regeneration by 50%. Stack in duration.|
(Positive effects that can be removed with boon removal)
|Aegis||Block the next attack.|
|Fury||20% Critical Chance increase. Stacks in duration.|
|Might||X damage per attack increase. Stacks intensity.|
|Protection||33% damage reduction. Stacks in duration.|
|Regeneration||Regenerates X health per second. Stacks in duration.|
|Retaliation||Does X damage to foe each time they hit you. Stacks in duration.|
|Swiftness||33% movement speed increase. Stacks in duration.|
|Vigor||Faster endurance regeneration. Stacks in duration.|
|Stability||Can't be knocked down, knocked back, launched, stunned, dazed, sunk, floated, or feared. Can't be removed by foe.
(All classes but, Thief)
|Knockdown||Fall to the ground and can't move or use skills.|
|Push / Pull||Pull opponent toward you or knock away.|
|Launch||Fly backwards through the air then land knocked down.|
|Stun||Can't move or use skills for a short time.|
|Daze||Can't use skills.|
|Sink||(Underwater only) Can't move or use skills, you move DOWN automatically.|
|Float||(Underwater only) Can't move or use skills, you move UP automatically.|
(Miscellaneous positive effects)
|Invulnerability||Can't take damage or conditions. Can't be removed by foe.
|Stealth|| Can't be seen, but can take damage. Removed when you attack. Can't be removed by foe.
|Quickness|| Skills and actions are twice as fast.
(All classes but, Necromancer)
|Haste||Regenerate Endurance 100% faster.
|Quickening Zephyr||Increases movement speed by 50%.
(Guardian skill only)
|Smiting||Every fifth attack applies burning.
(Guardian skill only)
|Distortion||Evade attacks for some time.
(Mesmer skill only)
|Frosty Armor||While active, it Chills foes that hit you.
(Elementalist skill only)