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General Game Resources

CONDITIONS

(Negative effects that can be removed with condition removal)

Icon Name Description
Bleeding.png Bleeding Inflicts X damage per second. Stacks in intensity.
Blind.png Blind Causes the target's next hit to miss instead.
Burning.png Burning Heavy damage over time. Inflicts X damage per second. Stacks in duration.
Chilled.png Chilled Reduces movement speed by 66% and increases recharge of skills already recharging by 66%. Chilled targets will visibly have a blue tint. Stacks in duration.
Confusion.png Confusion Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled.png Crippled Reduces movement speed by 50%. Crippled targets will visibly limp. Stacks in duration.
Fear.png Fear Causes the target to be interrupted and run directly away from the caster.
Immobilized.png Immobilized Immobilizes and prevents dodge. Stacks in duration.
Poison.png Poison Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Vulnerability.png Vulnerability Reduces armor by X. Stacks in intensity.
Weakness.png Weakness Causes 50% of attacks to be glancing (50% less damage) and reduces endurance regeneration by 50%. Stack in duration.



BOONS

(Positive effects that can be removed with boon removal)

Icon Name Description
Aegis.png Aegis Block the next attack.
Fury.png Fury 20% Critical Chance increase. Stacks in duration.
Might.png Might X damage per attack increase. Stacks intensity.
Protection.png Protection 33% damage reduction. Stacks in duration.
Regeneration.png Regeneration Regenerates X health per second. Stacks in duration.
Retaliation.png Retaliation Does X damage to foe each time they hit you. Stacks in duration.
Swiftness.png Swiftness 33% movement speed increase. Stacks in duration.
Vigor.png Vigor Faster endurance regeneration. Stacks in duration.
Stability.png Stability Can't be knocked down, knocked back, launched, stunned, dazed, sunk, floated, or feared. Can't be removed by foe.
(All classes but, Thief)



CONTROL EFFECTS

(Interrupts)

Icon Name Description
Knockdown.png Knockdown Fall to the ground and can't move or use skills.
Push/Pull Push / Pull Pull opponent toward you or knock away.
Launch.png Launch Fly backwards through the air then land knocked down.
Stun.png Stun Can't move or use skills for a short time.
Daze.png Daze Can't use skills.
Sink.png Sink (Underwater only) Can't move or use skills, you move DOWN automatically.
Float.png Float (Underwater only) Can't move or use skills, you move UP automatically.



COMMON BUFFS

(Miscellaneous positive effects)

Icon Name Description
Invulnerability Invulnerability Can't take damage or conditions. Can't be removed by foe.
(Elementalist/Guardian only)
Launch.png Stealth Can't be seen, but can take damage. Removed when you attack. Can't be removed by foe.
(Thief/Mesmer/Ranger only)
Quickness.png Quickness Skills and actions are twice as fast.
(All classes but, Necromancer)
Haste.png Haste Regenerate Endurance 100% faster.
(Thief/Engineer only)
Quickening_Zephyr.png Quickening Zephyr Increases movement speed by 50%.
(Ranger/Engineer only)
Rejuvenation.png Rejuvenation Regenerate health.
(Guardian skill only)
Smiting.png Smiting Every fifth attack applies burning.
(Guardian skill only)
Distortion.png Distortion Evade attacks for some time.
(Mesmer skill only)
Frost_Aura.png Frosty Armor While active, it Chills foes that hit you.
(Elementalist skill only)